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Pajama sam 1 wood floats
Pajama sam 1 wood floats













Pajama Sam scored well with the older children in our review group, 8 to 12 year-olds. Proxy Parent Value is SuperKids' measure of how well a program captures and holds a child's interest. "It would be far more appropriate for 6 to 10 or even 12 year-olds." Younger reviewers tended to get very frustrated unless they had help, or had the benefit of watching an older child use it first. "No way most 3 year-olds could handle this," according to our teacher reviewer. The point proven, Otto happily ferries Sam across the river.Īlthough this is standard fair for this type of program, our parent and teacher reviewers felt that the constant need to return to areas previously visited to gather tools was frustrating for young users. Sam goes back to a previously visited area, and returns with a piece of wood, and demonstrates that, in fact, wood floats.

pajama sam 1 wood floats

But when Sam asks the boat for a ride, 'Otto' the boat explains that since he is made of wood, he can't possibly go in the water, or he would sink. There is a rowboat sitting conveniently on the shore next to the dock. For example, at one point Sam must cross a river. To reach his objective, Pajama Sam must overcome various obstacles, using tools he finds and collects along the way. One big difference - this program has some of the best cartoon-quality animation we've seen. Pajama Sam follows a tried-and-true model for programs of this genre, that dates back to the ascii character-based 'Dungeons and Dragons' game played on early time-sharing computers. Initial use by young children required the assistance of an older child or parent. The program installed without any difficulty on our reviewers' PC's and Mac's. The user must help Pajama Sam find his mask, flashlight, and lunchbox before he can capture Darkness. Moments later, he is stripped of his evil-fighting tools by some mean trees - and his mission begins.

pajama sam 1 wood floats

Stepping into his closet to look for Darkness, he finds himself transported to a strange place. Sam decides to face his own demon, and dons his hero's mask, grabs a flashlight and his "portable bad guy containment unit" (his metal lunchbox). Sam is interrupted by his mother, telling him it's time to go to sleep, and that tonight he had promised to go to sleep with the lights out. Pajama Sam opens with young Sam reading a comic book, where the hero, Pajama Man, is battling the evil villain, Darkness.

#Pajama sam 1 wood floats software

Summary Rating Table for comparisons with other Critical Thinking / Problem Solving software titles, and the SuperKids Buyers Guide for current market prices of theĮver hear of a kid who was afraid of the dark? Pajama Sam - in "No Need to Hide When it's Dark Outside"īy Humongous Entertainment For Ages 3 to 8













Pajama sam 1 wood floats